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⚛ Mechanics

Mid-air Collision

Two objects launched toward each other: do they meet in the air, and if not, how close do they get? Or let the calculator find the angle or speed that makes object A hit object B — then press play and watch.

MechanicsRelative motionGravity
Inputs
Choose Will they meet? to check two given launches, or let the calculator find the launch angle or speed of A that hits B. They collide when their centres come within the collision distance. Each object stops when it lands; air resistance is ignored.
Input examples
Object A — launched from x = 0
Object B — launched toward A

Why Gravity Drops Out

Gravity pulls both objects down by exactly the same amount at every moment. So seen from object A, object B doesn't fall at all: it moves in a straight line at constant speed. Whether they collide is a question of straight-line geometry, not of parabolas.

That explains the classic monkey and hunter puzzle: a hunter aims straight at a monkey hanging in a tree, and the monkey lets go the moment the gun fires. The dart and the monkey fall together, so the dart hits — at any speed, as long as it gets there before the monkey reaches the ground.

relativea straight line
aim at ithits a dropped target
missclosest approach is ⊥
delaybrings gravity back in

Trajectories

to scale
object A
object B
collision
closest approach
Result
Enter the values above

Collision Formulas

both in flight
QuantityFormula

Worked Techniques

Switch to Relative Motion

Subtract the two position formulas: the ½gt² terms cancel. What's left is a straight line, which makes every collision question much easier.

Example: 
Closest Approach

The distance along a straight line is smallest where the separation is perpendicular to the relative velocity. Check that both objects are still in the air at t*.

Example: 
Monkey and Hunter

Aim straight at a target that drops the moment you launch: you hit it after time t, at a point ½gt² below where it hung — provided that point is still above the ground.

Example: 

Sources & Verification

References
  1. D. Halliday, R. Resnick & J. Walker, Fundamentals of Physics, 10th ed., Wiley, 2014 — Ch. 4 (Motion in Two and Three Dimensions).